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I'm publishing this to start a conversation. What did I get right? What did I miss? Are there use cases that don't fit this model? What would a migration path for this approach look like? The goal is to gather feedback from developers who've felt the pain of Web streams and have opinions about what a better API should look like.

I’ll definitely take those results with this unoptimized prompting pipeline! In all cases, the GPU benchmarks are unsurprisingly even better and with wgpu and added WGSL shaders the code runs on Metal without any additional dependencies, however further testing is needed so I can’t report numbers just yet.

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What follows is a proof of concept: it's not a finished standard, not a production-ready library, not even necessarily a concrete proposal for something new, but a starting point for discussion that demonstrates the problems with Web streams aren't inherent to streaming itself; they're consequences of specific design choices that could be made differently. Whether this exact API is the right answer is less important than whether it sparks a productive conversation about what we actually need from a streaming primitive.

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